#pragma once

#include "..\..\SGD Wrappers\SGD_Message.h"

class GameObject;

class DeleteObjectMessage : public SGD::Message
{
public:
	DeleteObjectMessage(GameObject* owner);
	~DeleteObjectMessage();

	/***************************************************/
	// Accessor
	GameObject* GetOwner(void) const{ return pOwner; }

private:
	GameObject* pOwner;
};

